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Hi, I’m Michael!

I’m a sound designer and programmer for games.
My objective is to immerse players in amazing virtual worlds.

Like a lot of sound designers, I have a musical background. While studying digital music production at Edmonds Community College in Washington state, I was exposed to sound design and was quickly hooked.

Years later, I financed my own way to Columbia College Chicago to study post-production audio. Now, I’m back in the Pacific Northwest, working in game sound!

In addition to my audio powers, I possess peripheral skills useful for big projects. Here are a few of them:

  • I am a programmer. I can code in a variety of languages, but I’m particularly proficient in C++.

  • I am a game engine developer. I’m currently developing a game engine from scratch called Enterprise.

  • I automate things. I have written shell scripts, shell extensions, and full-on applications in the name of efficiency.

  • I solder things. I make my own microphone cables, and can complete many electronics repairs myself.

Skills

  • SFX design and Foley recording

  • Mixing for stereo and surround environments

  • Implementation of game audio assets

  • Programming (C++, C#, Obj-C, Lua, Python, JS)

  • Music composition and production

Tools

  • DAWs: Reaper (main), Nuendo/Cubase, Pro Tools

  • iZotope RX

  • Middleware: FMOD, Wwise

  • Engines: Unity, Unreal Engine

  • Code editors: Visual Studio, Xcode, VSCode

Contact